![]() ![]() Scirra's team is, and as we can see there, some peoples have already the skills I need to get in the future. So I made this suggestion, because I'm not competent enough to make it by myself and then share it. I found that nothing was really convenient and stable, and even for that, there is almost no any documentations/explanation anywhere. In my case, I have some knowledge in HTML5 but it's really weak to achieve something like lighting/shadow gestion, that's why I spent last week testing several softwares and possibilites with C2. But, you're supposed to have some skills at the beginning at least, which will allow you to progress in spite of this difficulty. Saiyadjin You absolutely right, every great results come with difficulty. Please consider it, I'm sure it will be useful for a lot of Constructors until Scirra does a move about this subject. As I said to Chrisbrobs, people like you could fix the lack of documentation or methods to allow the users to really use a dynamic system in their projects. Joannesalfa What kind or sorcery is that ? You didn't even use Pode's work and you can use several light source ? Impressive. but everything that lasts / is good is tough, just don't get depressed by the magnitude of work ot be done, devs usually lose motivation and give up. also did you know that tough things are quite rewarding when done? so you could take that turn. Third of all - if you've already used some custom code - why not create a behaviour / plugin for c2 and keep it updated so everyone can have. Second of all - i'd suggest coming up with your own shader for lighting or custom code for it, but bumpmapping ain't it. nothing else, nothing less, it isn't used for lighting, hell no. if you create a normal map for the little rocks and terrain, use bump + normal + diffusal - you get a nice effect that makes you see rocks like they're sticking out of ground instead of flat surface like they were on initial image.Īnd that's mostly bumpmapping / normal mapping. if you look at that picture directly - it's just a flat 2D picture. (for example - you have ground with stones on it, lots of little rocks. bump mapping / normal mapping are techniques used to create bumpiness on objects. So yep, it's certainly not a priority for anyone, I suppose ! It's not abnormal.įirst of all - bumpmapping ain't used for lighting, especially not lighting a sprite. The dynamic light effect is common in 3D game engines, and Construct 2 is a 2D game engine, I know. But well, I've nothing to lose if by proposing it. I'm sure Construct 3 will be great anyway, and I suppose that Scirra has some greater priorities than playing with some light. Or, at least, stable.Īlso, how about the compatibility between Sprite Dlight and Spriter Pro ? It's an old idea : It's currently really odd, hacked and complicated, I suppose it's possible to make the work easier. I think, and maybe others will too, that an improvement of the Bumpmapping effect or a better way to use Normal Maps could be great in Construct 3. In brief : Until now, we just have some beginnings of solutions to use Dynamic lights, but nothing really finished. I think it would be awesome to have a more sophisticated rendering system and what not Maybe in the future we can get a good lighting system going on. If I recall I didn't 1.) like the way the bump mapping worked, 2.) I didn't like the work flow in construct for adding the effect, 3.) the results weren't good compared to a 3d engine, 4.) You could only have 1 light source I think.Īll in all construct 2 is a great tool, but bump mapping sort of is beyond what it was made for currently. ![]() The Bumpmapping Effect (alreay included) was my last subject of studies, and the answers on my topic say it all. It's a really good work, but it's not in development anymore (Pode himself is mostly absent these days.) and we can't really ask anything or wait some improvements for it. Evoked in the topic above, we can try the Pode's dynamic light effect. Now, we have some solutions already "included" in our current Construct 2. The better result I got was based on the work of this person :Įven if it's better, it's still really tough. It's just amazing how difficult it can be to deal with our Normal Maps and our sprites and the events and the background.I mean, just read that : How to use them in Construct 2 ? With a really hacked way and the impossibility to use more than one light source. We can use a tool called Sprite Lamp, or we can use Sprite DLight. I tried several things to figure out what is the better way to deal with that, and my final answer is : nothing. ![]()
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